Tag Archive for 'Advanced'

…Mini will teach you how to drive like a pro?

Mini Driving Lesson

Take it from Mini: Despite what your driver’s ed teacher taught you, 9 and 3 always beats 10 and 2.

In order to help new Mini drivers get the most from the car, and to show off the racability of their line, Mini has put together a pretty thorough collection of introductory pro driving tips on their Mini Racing site.

All the basics are covered, like proper seat position and correct shifting technique, but they even show you some advanced techniques like heel-toe breaking and the proper cornering line.

It might not make you F1 worthy, but unless you’re already driving an F1 car, it’ll probably give you a few tips and tricks that will improve your car skills dramatically.

[Mini Racing - Pro Driving Tips]

…You can design the next iPhone?

Design The Next iPhone

Think you can do it better than Apple?

iLounge wants you to prove it, and is offering up next gen iPhones and iTunes gift cards to the people with the most creativity and artistic talent as part of their Design the Next iPhone contest.

To enter, just submit a brand-new artistic rendition of what you think the next iPhone should look like. Originality is encouraged, and they will be picking winners in the “advanced”, “simplified” and “funny” categories.

Let’s see what you’ve got.

[iLounge - Design The Next iPhone]

…It’s Website Wednesday: Newspond?

Newspond

Newspond has dubbed itself “the most advanced news site on the planet”.

Quite a claim, eh?

The idea is that a “tireless electronic brain” finds and sorts news in real-time based on global popularity. This “self-sufficient news engine” “continually watches over and reads hundreds of different websites, including everything from major news portals to the tiniest blog, or forum”.

When it finds new news, it notes, sizes and gauges that news based on things like how fast a story spreads throughout the internet, the amount of discussion surrounding the story, the rate at which people click on or bookmark the article, and even the size of each of the sites reporting it.

The result is a Buoyancy Rating that tells you “the exact upward force exerted on a news story by the internet, in real-time”.

To view the news, you can sort Newspond by what’s hot at that moment, or you can sort stories by the highest popularity rating that they ever attained to see what’s hot for the day, week, or month.

As with any new site (it made its public debut on Tuesday) Newspond is still sorting out a few last minute bugs, and the volume of stories isn’t at the levels of the other social bookmarking sites (which could actually be a good thing) but my initial impression is a positive one. The site looks fantastic, has a wonderfully intuitive layout (including an easy to use commenting system), and features stories that I actually want to read. The timeline of sources is also an interesting idea, and the “real-time”iness of it all seems to work well, so I’m definitely going to be checking back to see how the site progresses.

Can this computerized Digg take on the social bookmarking kings?

Only time will tell, but it’s looking good so far.

[Newspond]

[Via: Mashable!]

…Games are mysterious?

Super Mario Warp Whistle

For some video games, semi-secret items are a way of rewarding players that are advanced enough to find them. For others, their secret items are so hidden that only by chance can you stumble upon them, and even then, you’re often left with an item that has little value beyond ‘Hey, look what I found!”

Why then do designers spend the time to code in these secret mysteries?

According to Gamasutra, it’s a way of lending the game a certain quality, called “verisimilitude, where it “seems like there is a world outside the borders of the screen, happening regardless of what the player does. It implies the existence of a fully-fleshed world” and “it allows a game to better enable the player to forget that it is, really, just a game”.

To prove their point, they have put together a fantastic list of 20 Mysterious Games, including the reason for the secret inclusion, the design of the game itself, and the design lesson that the game can teach future designers.

It’s definitely a trip down memory lane for anyone that has been gaming for some time, and it does give you a new appreciation for the dark arts of video game design, so definitely check it out.

[Gamasutra - Game Design Essentials: 20 Mysterious Games]

[Via: Kotaku]

…You should play the game?

Rules Of The GameIf you want to play the Game, you’ve got to know the Rules.

Neill Strauss lives by that motto, and he definitely knows how to play the game. Thankfully, with “Rules of the Game”, he also wants to teach you the rules so that you can play the game as well.

More than just a sequel, “Rules of the Game” is actually a pair of books.

The first, called “The Stylelife Challenge”, shows you how to master the game in just 30 days. It’s the ultimate guide to landing the woman of your dreams, and aims at helping you to confront your insecurities and overcome them through a process of rigorous self-examination, briefings and field missions.

The second, called “The Style Diaries”, shows you what kind of world Neill has been living in. Filled with tales of seduction and sexual (mis)adventure, it includes accidental marriages, threesomes, sex experiments, and more, taking you further into the seduction underworld than ever before.

Neill’s first book, called simply “The Game”, is now an international best seller, and these are meant to be follow-ups, so if you’d like to play, make sure you start from the beginning by reading that first. However, for advanced players who are already familiar with some of the rules, this advanced lesson should help you to get past the first few lessons and into the real heart of the game.

Just make sure you’re ready for what’s on the other side of the rabbit hole.

BTW: I just lost the game.

[Via: Acquire]







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