Passage is part game and part art, and was created by Jason Rohrer for Kokoromiâ€™s Gamma256.
Gamma256 encouraged game designers to use the smallest and most irregular aspect ratio possible (and they were not to exceed 256×256) and do with it what they could.
The result was games like Passage, a â€œmemento moriâ€ game that takes a bit of getting used to.
My suggestion is this: Download, install, and play the game first. Then, go back and read the creatorâ€™s statement for a bit of an explanation, and the game will take on an entirely new meaning.
Itâ€™s not exactly exciting, but the game does approach design from a very different angle, and itâ€™s refreshing to see whatâ€™s possible when the story trumps the graphics.